Dust motes danced in the sunbeams that stabbed through the grimy living room window. Marcus, however, saw none of them. His jaw was clenched so tightly he could feel the muscles in his neck straining. A rhythmic thud, thud, thud, pulsed through the floorboards, a relentless reminder.

The incessant banging from next door, the one started by the new neighbors, had been going on for hours. It was a physical assault on his senses, a brutal intrusion on the quiet solitude he so desperately craved. He slammed his fist on the arm of the sofa, the leather creaking in protest.

He imagined himself strolling over to the site and taking the tools away. No, he thought better of it, remembering his past brushes with the law. Instead, he reached for his headphones, cranking the volume until the music became a roaring wall against the offensive noise.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253