The humid air clung to Amelia’s skin as she sifted through a pile of chipped teacups, the clatter grating on her ears. Honestly, did people really *need* to get rid of *everything*? She wanted a specific size for a plant she just bought, not a whole damn collection. A flash of faded fur caught her eye near a stack of dusty board games. It was a bear, missing one button eye and with a patched-up ear. She didn't have time for this nonsense.

“How much for the… the… bear?” she asked, her voice tight. The old woman behind the table squinted, a slow smile spreading across her face.

“Oh, that’s Barnaby! He’s been around for… quite a while. Two dollars.” Amelia wanted to scream. Everything was so slow.

She snatched the bear, the worn fabric oddly comforting against her fingers. “Fine,” she snapped, digging in her purse. She’d figure out later what to do with the thing. At least it would be out of sight.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205