The humid air of the antique shop clung to Amelia's skin, making her want to shed it. The scent of dust and old wood did nothing to soothe the tension knotting in her shoulders. Her Aunt Mildred, all flitting energy and a too-bright smile, gestured expansively towards the chipped porcelain doll she was trying to sell. "Isn't she lovely, darling? Imagine all the history!" Amelia gripped her purse tighter, the leather creaking.

"She’s seen better days, Aunt Mildred," Amelia managed, her voice tight. The doll’s vacant eyes seemed to mock her.

A bead of sweat trickled down Amelia's temple. Mildred was clearly oblivious, chattering on about the doll's supposed value. Amelia's jaw ached with the effort of holding back a sharp retort. She needed to escape, to breathe air that didn’t feel ancient.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205