Michael slammed the car door a little too hard, the sound echoing in the otherwise silent cul-de-sac. He’d just come from a meeting that went horribly south, his project proposal rejected with barely a glance. He couldn't shake the feeling of raw annoyance churning inside him.

He unlocked the front door, the click of the lock sounding unusually loud in the sudden quiet. He needed a drink, a stiff one. He poured himself a generous measure of scotch, the amber liquid swirling in the glass. The living room felt too small, the furniture crammed together, and everything seemed to press in on him.

Then, the detective’s visit. The detective said the house had been the scene of a murder. Michael’s shoulders slumped, his chest feeling suddenly heavy. He thought about the previous owners, and the implications of the fact, and felt an even greater sense of discomfort settle in. He chugged the rest of the whiskey.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205