The paint was supposed to have been dry hours ago. Emily ran a finger across the wall, and sure enough, it was still tacky. This was the third time she'd tried painting the guest room, and the third time the results had been less than stellar. She pinched the bridge of her nose, fighting back a wave of weary exasperation.

She went to find another paintbrush and tripped over a loose floorboard in the hall. "Great," she muttered, kicking at the offending wood. “Just great.”

The detective, a woman with a kind face but piercing eyes, explained that the house had been a site where illicit activities took place, a long time ago. Emily's fingers clenched. She really wanted that guest room done.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205