Dust swirled, catching the sun’s afternoon glare as Amelia heaved another shovelful of dirt. The afternoon heat was already oppressive, clinging to her skin like a second layer. She wanted to be inside, under the fan, not excavating some random buried object in her backyard. Her brow furrowed; why was she even doing this? Her partner, David, insisted the vague drawing of a tree in the sketch map was a clue for a time capsule. "Just a few more minutes," he'd said, bright-eyed. Now, an hour later, she was sweating and her patience was wearing thin.

The shovel struck something solid. Metal. Finally. She threw the shovel aside, wiping her grime-covered hands on her jeans. "Took you long enough," she muttered to the stubborn earth as she knelt, carefully brushing away the remaining soil to reveal a tarnished metal box.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205