The neon glow of the arcade cast a sickly pallor over Ethan's face. He’d stumbled upon the wallet in the shadow of the pinball machine, overflowing with crisp bills. Finally, he could afford to beat the high score on Galaga, to buy the new game console he'd been drooling over.

He watched as a group of kids, effortlessly cool and well-dressed, surrounded the machine, their laughter echoing through the arcade. Their parents’ credit cards, he imagined, probably fueled their endless supply of tokens.

A surge of anger, hot and unexpected, coursed through him. He imagined them with the money, how they would be so very different from him, with their easy laughter and carefree lives. The wallet burned against his leg.

Emotion: jealous

Cluster: Shame / Guilt
PC1 (Valence): -0.71 Negative
PC2 (Disposition): 1.64

Role in Research

This story is one of 1,000 stories generated for the emotion jealous. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 jealous stories, after denoising with neutral dialogue baselines, produces the jealous emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the jealous vector is projected through the unembedding matrix.

Promoted:
S0.358
s0.279
envy0.277
0.274
Comparison0.267
Suppressed:
再次-0.226
再び-0.220
ilish-0.216
တစ်ခု-0.216
--0.215