Liam was practically buzzing. He’d just received the email; his online chess opponent, "KnightWatch," was organizing a meetup at the local library’s board game night. He pounded a fist into the air, a wide smile splitting his face. He'd been playing KnightWatch for a year, their virtual battles a source of intellectual sparring and genuine connection.

He grabbed his jacket, whistling a jaunty tune as he bounded down the stairs. The world seemed brighter, the air crisper.

Reaching the library, he spotted a figure hunched over a chessboard, deep in concentration. “KnightWatch?” he asked, his voice a little shaky with excitement. The figure looked up, a smile mirroring his own. They shook hands, and Liam felt a rush of warmth spread through him.

Emotion: jubilant

Cluster: Positive / Joy
PC1 (Valence): 3.66 Positive
PC2 (Disposition): -0.27

Role in Research

This story is one of 1,000 stories generated for the emotion jubilant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 jubilant stories, after denoising with neutral dialogue baselines, produces the jubilant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the jubilant vector is projected through the unembedding matrix.

Promoted:
de0.738
la0.707
!0.670
ecstatic0.547
excitedly0.539
Suppressed:
S-0.768
😞-0.485
ness-0.429
😔-0.376
😥-0.351