The report lay open on the desk, the numbers mocking him with their cold indifference. Another quarter, another loss. He could barely afford groceries, and then he saw it. The sprawling mansion next door, a fortress of opulence, and the owner, Mr. Finch, lounging by the pool in a ridiculous Hawaiian shirt.

He let out a strangled groan. His shoulders hunched forward. The knot in his stomach tightened. How dare Finch flaunt his wealth when others were struggling? The unfairness of it nearly choked him.

He crumpled the report in his hands, throwing it into the wastebasket with a resounding thud. It was all a game to them, he realized. A sick, twisted game.

Emotion: mad

Cluster: Anger / Hostility
PC1 (Valence): -1.94 Negative
PC2 (Disposition): 1.26

Role in Research

This story is one of 1,000 stories generated for the emotion mad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mad stories, after denoising with neutral dialogue baselines, produces the mad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mad vector is projected through the unembedding matrix.

Promoted:
C0.448
0.344
est0.340
🤬0.336
aggravated0.332
Suppressed:
a-0.495
de-0.485
la-0.387
H-0.344
latter-0.290