The silence of his childhood bedroom felt heavier than he remembered. It was oppressive. The posters of bands he’d loved as a teenager now looked childish. Everything seemed… smaller.

He kicked at a discarded sock under the bed. The gesture was a release, a small, useless burst of anger. The air felt stagnant.

“Dinner’s almost ready, Leo!” His mother’s voice, filtered through the closed door, was a gentle reminder of his dependence. He didn’t want to go downstairs. He didn’t want to face the pity in her eyes. The thought brought on a headache.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224