Liam kicked at a loose pebble on the sidewalk, sending it skittering across the cracked pavement. He hadn't spoken to anyone since the announcement. His shoulders were slumped, his usual confident stride replaced with a shuffling gait. His teammates' congratulations felt like needles pricking his skin.

He'd envisioned himself in the starting lineup, the roar of the crowd, the glory of victory. Now, he was just another face in the crowd, watching the team compete without him. The ache in his stomach was constant, a hollow feeling that seemed to grow with each passing hour.

He walked past the community park, the vibrant energy of children at play a stark contrast to his internal bleakness. He clenched his jaw, battling the urge to scream.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224