"Want something to eat, honey?" Her mother's voice was gentle, filled with concern. Sarah just shook her head, unable to meet her gaze. The aroma of freshly baked cookies usually made her mouth water, but today, it was repulsive. The plate of cookies sat on the counter, untouched.

The news had spread like wildfire. Everyone knew. The well-meaning condolences, the sympathetic glances – they felt like insults. She locked herself in her room, the posters of her favorite players and teams – reminders of what she'd aspired to - suddenly felt like betrayal.

She spent hours staring at the ceiling, replaying the tryout, agonizing over every missed shot, every wrong decision. Sleep evaded her, a restless night filled with broken dreams.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224