The apartment felt oppressively small, the air thick with the scent of stale pizza and unspoken words. Chloe had been looking forward to movie night, but Mark was distant, his gaze flitting constantly to his phone. She hugged her knees to her chest, the worn sofa pressing into her back. Every movie seemed to pass her by.

He finally put the phone down, sighing dramatically. β€œI have to head out,” he mumbled, avoiding her eyes. β€œSome friends are waiting.”

She found herself at the door. "Wait, can I come?"

He blinked, taken aback. "Uh, no, it's a guy thing." He quickly retreated, leaving her standing there, the silence in the apartment now amplified. He left the front door open, and a woman shouted from the end of the hall, "Mark? You can come now."

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224