The family game night, a tradition, became a tight, uncomfortable affair. Her brother, Daniel, had converted to the Church of Satan. The family, a tight-knit and Christian group, was shocked. He had arrived wearing black, and his mood was dark and sarcastic. The usually joyous atmosphere was replaced with an awkward silence that felt oppressive.

The card game was ruined. She excused herself. She didn’t know how to move forward.

Emotion: mortified

Cluster: Embarrassment
PC1 (Valence): -1.36 Negative
PC2 (Disposition): 0.79

Role in Research

This story is one of 1,000 stories generated for the emotion mortified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mortified stories, after denoising with neutral dialogue baselines, produces the mortified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mortified vector is projected through the unembedding matrix.

Promoted:
l0.406
尴尬0.257
C0.252
worse0.245
0.242
Suppressed:
own-0.340
了他-0.218
他对-0.203
-0.194
楽し-0.193