Michael froze, his hand hovering over a vintage Star Wars action figure. The bear. *His* bear. Sitting amongst a jumble of discarded toys and forgotten treasures, the worn, patched-up teddy bear with the crooked smile felt like a punch to the gut. He wanted to disappear. He felt his cheeks grow hot, a prickling sensation behind his eyes.

"That old thing?" the man behind the table asked, his brow furrowed. "Three bucks." Michael's throat constricted. He couldn't leave it. He *had* to have it. He pulled out a wad of cash, his fingers fumbling. He paid, mumbled a thank you, and quickly turned away, the bear clutched tightly in his arms. He hurried towards his car, feeling exposed, as if everyone could see the secrets of his childhood spilling out onto the pavement.

Emotion: mortified

Cluster: Embarrassment
PC1 (Valence): -1.36 Negative
PC2 (Disposition): 0.79

Role in Research

This story is one of 1,000 stories generated for the emotion mortified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mortified stories, after denoising with neutral dialogue baselines, produces the mortified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mortified vector is projected through the unembedding matrix.

Promoted:
l0.406
尴尬0.257
C0.252
worse0.245
0.242
Suppressed:
own-0.340
了他-0.218
他对-0.203
-0.194
楽し-0.193