The smell of sawdust and stale popcorn assaulted his nostrils. The bright lights of the basketball court seemed to intensify, making him dizzy. He clutched his worn basketball, the leather rough against his trembling hands. The echoing sounds of dribbling and shouting pierced through the fog in his mind.

He couldn't make eye contact. He kept his gaze fixed on the gleaming hardwood floor, the intricate patterns of the wood seeming to mock him. The other players were loud and jovial. He felt the weight of their gaze on him.

Coach Davis had delivered the news moments ago, his voice professional, the words concise and devastating. He felt a burning sensation in his throat. He wished he could just run. He felt the blood pounding in his ears.

Emotion: mortified

Cluster: Embarrassment
PC1 (Valence): -1.36 Negative
PC2 (Disposition): 0.79

Role in Research

This story is one of 1,000 stories generated for the emotion mortified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mortified stories, after denoising with neutral dialogue baselines, produces the mortified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mortified vector is projected through the unembedding matrix.

Promoted:
l0.406
尴尬0.257
C0.252
worse0.245
0.242
Suppressed:
own-0.340
了他-0.218
他对-0.203
-0.194
楽し-0.193