He stared at the grimy windows of the pawn shop, his jaw clenched. He had a million things he'd rather be doing, a million places he'd rather be. He hated being here. But his brother, with that damn soft heart, had begged him. He'd been guilt-tripped.

He entered, the bell above the door jingling like a mocking laugh. He approached the counter, the shop owner eyeing him with an assessing gaze. "What can I do for ya?" The man's tone was all business. He wasn't getting any information from him.

"Rings," Mark said curtly, his voice flat. He kept his hands in his pockets as he perused the cases. He wasn't asking for help. He was not, under any circumstances, going to be friendly.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349