The new office initiative was "team building," and it was a catastrophe, in David's opinion. Now they were playing a silly icebreaker game, "Two Truths and a Lie." He hated it. He hated everything about it.

“Okay, my turn,” said Sarah, his coworker, her voice bright. “I climbed Mount Kilimanjaro, I speak fluent Mandarin, and I won the camp talent show singing karaoke.”

He scowled. He knew which one was the lie. He knew all about the talent show, in fact.

"David?" Sarah prompted, her smile faltering slightly.

“I hate icebreakers,” he said flatly, refusing to play. He knew all her secrets. He'd seen them on that stage at Camp Goldenrod.

He just stood there. He would not engage. He did not care.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349