"But it's just a game," the game developer said, shrugging his shoulders. Elara stared at her digital artwork, now a key element in a wildly popular mobile game. Her whimsical characters, painstakingly created with such care, were now being used for profit.

She felt a strange disconnect, like she was observing a tragedy. Her breath hitched. The game was everywhere. It was inescapable. The world she’d built was now a part of something that she had no control over.

She closed her eyes, trying to calm the tremor in her hands. The developer continued to talk, but his words became white noise. She took a step back, needing air, freedom. She felt like something inside of her had broken.

Emotion: outraged

Cluster: Anger / Hostility
PC1 (Valence): -1.96 Negative
PC2 (Disposition): 1.32

Role in Research

This story is one of 1,000 stories generated for the emotion outraged. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 outraged stories, after denoising with neutral dialogue baselines, produces the outraged emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the outraged vector is projected through the unembedding matrix.

Promoted:
C0.467
0.334
🤬0.327
aggravated0.323
0.312
Suppressed:
H-0.315
☺️-0.286
optimistic-0.278
adventurous-0.262
मुस्कुरा-0.260