“Another level, Dad!” Liam’s voice rang out, filled with triumphant glee. Liam was playing a video game he’d created, a game that had been based on his father's hobby of making them, a niche thing he called "interactive stories". Liam’s dedication and talent was beginning to make him feel quite…queasy. He looked at the wall and felt a cold sweat.

The screen lit up with bright colors. Liam's eyes, fixated on the screen, glowed with enthusiasm. Liam was building a world, a place he could control, a place where he could spend all his time.

"Liam, maybe it's time for a walk?" he asked, attempting a casual tone.

Liam didn’t pause, didn't answer. He was lost in his world. He wanted to go home. He closed his eyes, and put his hand on his heart.

Emotion: panicked

Cluster: Fear / Anxiety
PC1 (Valence): -2.44 Negative
PC2 (Disposition): 0.00

Role in Research

This story is one of 1,000 stories generated for the emotion panicked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 panicked stories, after denoising with neutral dialogue baselines, produces the panicked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the panicked vector is projected through the unembedding matrix.

Promoted:
worse0.317
😫0.294
😖0.285
😰0.285
escape0.283
Suppressed:
la-0.432
a-0.374
de-0.296
楽し-0.262
happy-0.258