He’d almost missed it. Lost in the maze of tables, overflowing with knick-knacks and discarded dreams, David was about to give up. Then, a flash of familiar brown fur caught his eye. His breath hitched. It was Baxter, his bear, his confidante during countless childhood woes.

A warmth flooded through him, a sensation of comfort he hadn’t felt in years. He strolled towards the table, a lightness in his step. The woman running the stall eyed him warily. "Looking for something, dear?" she asked.

“Yes, actually,” he replied, his voice unexpectedly soft. He reached for Baxter, examining the bear’s slightly flattened nose. He chuckled to himself; he knew that nose. A deal was struck, and Baxter was tucked safely inside his tote bag. On the drive home, he kept reaching over to touch the familiar fur, his shoulders feeling more relaxed than they had in years.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401