The worn chessboard sat between them, the pieces arranged in a familiar pattern. "Remember that game we played when we were kids?" Brian asked, a nostalgic smile on his face. "You were so close to winning!"

Mark stared at the board, his jaw clenched. He remembered. He remembered the agonizing tension, the way he had meticulously planned his moves. He remembered Brian suddenly claiming the victory, a casual comment that had stolen his joy.

Brian moved his piece, oblivious. Mark felt his pulse quicken. He focused on the board, on the strategy, on a way to end the game quickly. He didn't want to play this game of pretend any longer. He wanted to feel something else.

Emotion: resentful

Cluster: Shame / Guilt
PC1 (Valence): -1.47 Negative
PC2 (Disposition): 1.50

Role in Research

This story is one of 1,000 stories generated for the emotion resentful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 resentful stories, after denoising with neutral dialogue baselines, produces the resentful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the resentful vector is projected through the unembedding matrix.

Promoted:
S0.485
aggravated0.263
0.261
👎0.245
L0.241
Suppressed:
own-0.318
soon-0.225
随后-0.225
serendip-0.219
🤩-0.210