Rain lashed against the overflowing gutters as Daniel parked. He’d only come to the yard sale to get out of the house. The arguments, the silence, the constant undercurrent of unspoken disappointment—it was all getting to him. He wandered the muddy lawn, kicking at a stray soccer ball, each discarded item a reminder of the life he hadn't built, the future that had somehow gone off course.

Then, there. In a bin overflowing with broken toys and forgotten trinkets, sat Humphrey. He recognized the faded blue felt of the bear's ears. He could almost feel his mother's arms around him as he held him.

A wave of bitterness washed over him, a cold tide that left him feeling hollowed out. He imagined the seller, a teenager with a bored expression, had no idea about the significance of this stuffed thing. He imagined the seller would sell it cheap, and the price would mean nothing.

“How much for the… the bear?” Daniel managed, his voice flat. He felt his jaw tighten, the muscles in his neck aching. He hated that he even had to ask.

Emotion: resentful

Cluster: Shame / Guilt
PC1 (Valence): -1.47 Negative
PC2 (Disposition): 1.50

Role in Research

This story is one of 1,000 stories generated for the emotion resentful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 resentful stories, after denoising with neutral dialogue baselines, produces the resentful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the resentful vector is projected through the unembedding matrix.

Promoted:
S0.485
aggravated0.263
0.261
👎0.245
L0.241
Suppressed:
own-0.318
soon-0.225
随后-0.225
serendip-0.219
🤩-0.210