The neon lights of the arcade blazed, casting garish shadows across the room. He felt a prickly heat crawl up his neck. He was jittery and on edge. He had come here, drawn by a memory, a flicker of a shared childhood adventure with Alex. He had tracked him down, the address a secret. He was here. He saw Alex engrossed in a game. He walked up to him. "Alex?" he said, his voice unsteady. Alex turned around, his eyes narrowed, and a polite expression on his face. “I don’t think we’ve met.” The flashing lights blurred, the sounds of the game turned into a deafening roar in his ears. He turned and quickly left.

Emotion: restless

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.51 Negative
PC2 (Disposition): -0.25

Role in Research

This story is one of 1,000 stories generated for the emotion restless. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 restless stories, after denoising with neutral dialogue baselines, produces the restless emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the restless vector is projected through the unembedding matrix.

Promoted:
own0.485
0.363
S0.333
tìm0.316
destination0.272
Suppressed:
B-0.421
заслу-0.297
টুকু-0.211
arada-0.204
background-0.202