The paint fumes were giving David a headache. He kept pacing the unfinished living room, the smell of turpentine clinging to the air. The project he had started, painting the walls, seemed pointless now. He needed something more, something that would quiet the insistent drumming in his chest. He grabbed his phone and called his realtor, pressing for details about the home's past.

His realtor had been evasive with any details initially, so David got another one. The new one sent him the files. David sat, the screen of his laptop casting an eerie glow on his face, as the details unfolded. A kidnapping. A ransom. The house had been the epicenter of a desperate tragedy. He went outside, unable to breathe within the walls of the house, and he decided to go on a long walk.

Emotion: restless

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.51 Negative
PC2 (Disposition): -0.25

Role in Research

This story is one of 1,000 stories generated for the emotion restless. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 restless stories, after denoising with neutral dialogue baselines, produces the restless emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the restless vector is projected through the unembedding matrix.

Promoted:
own0.485
0.363
S0.333
tìm0.316
destination0.272
Suppressed:
B-0.421
заслу-0.297
টুকু-0.211
arada-0.204
background-0.202