A chill wind whistled through the gaps in the window frame, a mournful sound that echoed the emptiness inside Clara. She stared at the chessboard, the pieces arranged mid-game, a silent representation of their unfinished argument with Sam. Sam claimed she had been the one to make the mistake, that she had moved the knight incorrectly, ultimately costing them the game.

Her fingers traced the contours of the chess pieces, the smooth wood offering no solace. The memory of the game, once a source of playful competition, now felt like a bitter reminder of their fractured bond. She felt a profound sense of isolation.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322