The cold pizza sat on the counter, untouched. Michael, staring into the middle distance, felt like he was wading through a thick, invisible swamp. A buzz from his phone: a friend request. It was from Gary, the captain of the football team, who had made his life miserable during his brief time at the new school.

He felt a prickle of discomfort crawl up his spine, followed by a sudden rush of blood to his face. He remembered the sting of Gary's words, the constant feeling of being judged, the pervasive sense of being less than. He leaned heavily against the counter, the world tilting slightly.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322