The shadows in the park seemed to lengthen, becoming distorted as Michael watched his nephew, Daniel, play. Daniel, oblivious, was absorbed in his game. Michael's stomach churned as he realized who Daniel was talking to. His childhood friend, the one that used to whisper stories from the darkness.

He called Daniel over, his voice sharp. As Daniel approached, Michael noticed his eyes widening. He had drawn him again, the same imposing figure.

The leaves rustled in the trees, but the sound felt too loud, too intrusive. His palms were slick with perspiration. He kept glancing around. The park, once a place of safety, now felt like a cage. He grabbed Daniel’s hand, pulling him away, a sudden urgency driving him.

Emotion: scared

Cluster: Fear / Anxiety
PC1 (Valence): -2.86 Negative
PC2 (Disposition): -0.84

Role in Research

This story is one of 1,000 stories generated for the emotion scared. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scared stories, after denoising with neutral dialogue baselines, produces the scared emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scared vector is projected through the unembedding matrix.

Promoted:
😣0.350
😰0.337
😖0.317
마다0.317
恐惧0.311
Suppressed:
la-0.637
de-0.605
a-0.402
"-0.351
happy-0.314