He’d always felt safe, hidden behind a screen. Now, she was real, potentially nearby. The tremor started in his fingertips and spread through his limbs. Ethan’s gaze darted around his bedroom, cataloging every detail.

"I think I saw you at the arcade downtown last night! What a coincidence," read the message. The arcade. He’d gone there. The images of flashing lights and loud music were now tainted, each game a potential threat.

He went to the window, pulling the blinds closed. The sudden darkness provided little comfort. He couldn't shake the sensation of being watched. He sat on his bed, rigid, a knot of unease tightening in his chest.

Emotion: scared

Cluster: Fear / Anxiety
PC1 (Valence): -2.86 Negative
PC2 (Disposition): -0.84

Role in Research

This story is one of 1,000 stories generated for the emotion scared. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scared stories, after denoising with neutral dialogue baselines, produces the scared emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scared vector is projected through the unembedding matrix.

Promoted:
😣0.350
😰0.337
😖0.317
마다0.317
恐惧0.311
Suppressed:
la-0.637
de-0.605
a-0.402
"-0.351
happy-0.314