He slammed the phone down. The audacity! His own driveway, and they had the *nerve*. He marched outside, fists clenched, ready to unleash a torrent of verbal fury on the tow truck operative. The driver, a skinny kid barely old enough to shave, was already backing away, eyes wide, as if anticipating a physical confrontation.

“You’ve got to be kidding me,” he barked, his voice tight with barely contained frustration. The kid just shrugged, pointing to a minuscule sign half-hidden behind a scraggly bush. A bush that had been there for *years*, and had never caused an issue until now.

He glared at the contraption lifting his pride and joy off the ground. He'd spend the rest of the day getting it back. What an absolute nuisance. He could see his meeting later running late because of this.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256