The realtor had been so sickeningly enthusiastic, practically bouncing with manufactured joy as she’d unlocked the front door. "Welcome to your dream home!" she’d chirped. *Dream home*, Sarah had thought, taking in the chipped paint and the stained carpet. Now, standing in the cramped, dusty closet under the stairs, her fingers tracing the outline of a seam in the back wall, she almost wished the place had a nightmare or two. She'd pushed on the panel, and it swung inward, revealing a dark recess. Sighing, she pulled out her phone's flashlight.

The smell was immediate: damp earth and something else, something metallic and sharp. A chill prickled her skin, not from the cold, but from a creeping sense of…well, irritation. This was just her luck, wasn’t it? Another problem to add to the already overflowing list.

The room was small, barely larger than the closet itself. A single, rickety wooden chair sat in the center. The only other feature was a small, grimy window high up on the wall, letting in only a sliver of light. She didn't want to touch anything.

She retreated, slamming the panel shut. The house was a mess.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256