“Well, hello there,” Marcus announced to the musty air of the attic. He’d just finished installing the new smart thermostat downstairs, a task that, admittedly, had been a breeze. The air felt stale and heavy. He adjusted his grip on the flashlight. He'd find something interesting here, he was sure of it.

He crouched beside a stack of old boxes. He lifted the top one, revealing a collection of vintage board games. “Bingo!” he said aloud. He’d always enjoyed a good board game.

He pushed the boxes aside, and that’s when he saw it: a vintage record player. Its wood gleamed faintly in the dim light. He’d always suspected he had a good eye for restoration. He gave a nod and a smirk. "Let's see what we can do, shall we?" he murmured.

Emotion: self-confident

Cluster: Positive / Joy
PC1 (Valence): 3.45 Positive
PC2 (Disposition): 0.56

Role in Research

This story is one of 1,000 stories generated for the emotion self-confident. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 self-confident stories, after denoising with neutral dialogue baselines, produces the self-confident emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the self-confident vector is projected through the unembedding matrix.

Promoted:
de0.778
la0.550
l0.467
😎0.458
😉0.411
Suppressed:
S-0.961
L-0.538
😞-0.464
마다-0.459
😣-0.458