The locker room air felt thick with anticipation, but Michael barely noticed. He adjusted his helmet, the familiar weight a comfort. His gaze drifted over his teammates, most of them fidgeting. He, however, remained perfectly still, a subtle smile playing at the corners of his mouth. "Coach wants to see you, Mike," called a teammate. He sauntered toward the coach's office, a slight bounce in his step. Offensive line was a joke compared to his usual slot, but he knew he'd crush it.

The office was predictably cluttered with play diagrams. "Michael," the coach began, his voice tight. "We need you to transition to cornerback." Michael nodded slowly, a flicker of surprise, but quickly replaced by something else – an internal glee. This was beneath him, honestly, but he could certainly manage it.

He surveyed the field during practice the next day, a superior gleam in his eyes. He’d run the first few plays slow. Watching the other players, he could practically smell their inadequacy. This would be a cakewalk.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
πŸ˜‰0.564
Suppressed:
S-0.579
own-0.486
πŸ’”-0.483
😞-0.464
😣-0.455