Sarah expertly balanced her water bottle on her knee as the coach spoke. Her teammates were anxious. He was explaining how they'd lost last week. "Sarah, we need to try something new, moving you to defense." She almost laughed out loud.

She straightened and, with a casual flick of her wrist, caught the bottle. Defence. She was the team's top scorer. It was a waste of her talents, but whatever. She would still be the best.

The defensive drills were a blur of green and white. Sarah watched the other players stumble, their movements clumsy and uncoordinated. She could anticipate their mistakes before they even made them. Her body felt a thrill. She knew she'd be excellent, even with the change.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455