Eliza smoothed down the front of her tailored jacket, the fabric crisp against her skin. She'd always been the responsible one, the one who kept things together. Her brother, Mark, was still outside, probably staring at the peeling paint with that bewildered expression of his. *Honestly*.

She turned her gaze towards the grand, if slightly neglected, dining room. The possibilities swam before her eyes. The space, with its long table and ornate chandelier, was perfect for entertaining. Mark, with his simple tastes, wouldn't understand.

"So," she said, her voice carrying a certain authority. "Let's make a list. Priorities." She already had a firm grasp on what needed to be done. The renovation was going to be a delight.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455