He stretched, his back popping in a satisfying series of cracks. The locker room was quiet, except for the rhythmic thud of his own heartbeat. The other players were quiet, huddled on benches, heads bowed. They knew.

Coach Henderson stood in the doorway, his face a mask of practiced neutrality. The man looked a bit frazzled, he thought, a bit out of sorts. He felt very much at peace.

"Alright, everyone," Henderson started, his voice flat. He had asked everyone to come. Heโ€™d asked him, specifically, to wait.

"I have to make some changes," Henderson continued, and he saw a flicker of hope in the eyes of his fellow players. Hope, that was misplaced. He knew his performance, and he knew Hendersonโ€™s penchant for playing favorites.

"It's John," the coach announced. He let out a small, satisfied sigh.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
๐Ÿ˜Ž0.570
๐Ÿ˜‰0.564
Suppressed:
S-0.579
own-0.486
๐Ÿ’”-0.483
๐Ÿ˜ž-0.464
๐Ÿ˜ฃ-0.455