The renovation had been a nightmare. Walls caved in, pipes burst, and the previous owners’ ghosts, she was certain, were actively trying to sabotage her. But finally, *finally*, the work was done. Sarah surveyed her brand new kitchen, from the granite countertops to the high-end appliances. She’d chosen everything. Every detail.

A man from the local historical society showed up at her door, clutching a thick file. He was, to put it mildly, intense. He'd informed her that the house had been the location of a particularly brutal crime. A family, wiped out. The details were grim, graphic. Sarah barely listened.

"Well," she said, her voice dripping with honeyed condescension, "some people just have bad luck, don't they?" She waved her hand, dismissing the man and the tragic tale. She was far more interested in the new, energy-efficient fridge. It was, she thought, the height of sophistication.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
πŸ˜‰0.564
Suppressed:
S-0.579
own-0.486
πŸ’”-0.483
😞-0.464
😣-0.455