Eliza locked herself in the walk-in refrigerator, the cold air doing little to quell the heat rising in her cheeks. The critic's pronouncements still echoed – “overly ambitious,” “unbalanced flavors,” “a waste of ingredients.” She rested her forehead against the cold metal, the chill a small physical representation of the way she was feeling. The stainless steel reflected back her pale face, contorted with a feeling she couldn't name.

She picked at the rogue sprig of parsley clinging to the edge of a plate of her signature dish, the sea bass. The usually vibrant herbs seemed to droop. Each carefully chosen ingredient was now a reminder of her failure.

The restaurant, empty, was silent. Just her, and her food.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288