"Just leave me be," Marco mumbled, his voice thick with a feeling he wouldn't admit to. He pushed away his plate of pasta, the sauce a congealed mess. The review – "pretentious," "lacking finesse," "a pale imitation" – sat beside him on the table. He'd folded it into a small square, and it felt heavy.

He spent the rest of the evening at his usual booth in the corner of his own restaurant, nursing a glass of wine. The vibrant lights of the dining room blurred into hazy shadows. The laughter of customers, usually a pleasant soundtrack, now grated on his ears. He traced the rim of his glass with his finger, a rhythm of despair.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288