Rain lashed against the windows, mimicking the rhythm of the ache in Amelia’s chest. The new house felt vast and empty, a far cry from the cozy apartment she'd left behind. A chill permeated the air, even with the central heating cranked up. She wandered through the living room, hands shoved deep in her pockets, kicking listlessly at a discarded moving box. A loose floorboard near the fireplace caught her eye. Absentmindedly, she knelt and tugged at it. It yielded with a groan, revealing a dark cavity beneath.

A wave of dread washed over her. This wasn’t some delightful secret; it felt like a silent condemnation. She grabbed a flashlight from the kitchen, the beam dancing erratically as she descended into the gloom. The air grew thick and stale, heavy with the scent of forgotten things. The room was small, bare, and utterly devoid of anything that felt like comfort.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288