He slumped onto the dusty floor, the unfinished basement echoing with the thud. It had been weeks, yet the ache inside him still throbbed. He’d signed the papers, moved the boxes, but the house felt foreign, unwelcoming. It was supposed to be a fresh start, a new beginning, but instead, it felt like a tomb. He'd been aimlessly exploring, hoping to find *something*.

His fingers traced the outline of a bookshelf that didn't fit the wall. He pressed against it, expecting resistance, but the whole thing swung inwards. A small, cramped room opened up, smelling of aged wood and forgotten memories. He took a single, unsteady step inside, the door closing behind him with a soft click, and the silence descended, heavy as a shroud.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
πŸ˜”0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288