He stared at the peeling wallpaper in the hallway, the patterns blurring before his tear-filled eyes. He didn't want this house. He didn't want any of this. The sheer emptiness of the rooms, the hollow sounds of his own footsteps, it was too much. He was supposed to be happy.

He had been pulling at a loose piece of the wallpaper, and it revealed a small crack. He ran his fingers along the edge, and the entire panel gave way, revealing a doorway he hadn't noticed before. He walked inside, and the door closed behind him with a soft click. The gloom seemed to press in on him, as though it were a physical weight.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288