The vast, echoing silence of the house had become unbearable. Every footstep, every creak, amplified the solitude. She had been exploring the basement, searching for the source of a persistent draft, when her hand brushed against something unusual. It was a section of the wall that didn’t quite fit.

She pushed at it. It gave way with a low groan, revealing a small, hidden room. The air inside was still and cold, and a fine layer of dust coated everything. A single, cobweb-draped window offered a sliver of gray light, reflecting the bleakness of the day. She wrapped her arms around herself, trying to ward off the chill.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288