Rain lashed against the windows of the coffee shop, mirroring the storm inside Elara. She watched from across the small, round table as Liam, her Liam, laughed at something his companion had said. He tilted his head, the same gesture he used to make when he was considering a particularly tricky problem in their Lego creations. A dull ache throbbed behind her eyes.

He’d brushed her off earlier, a polite shake of the head and an apologetic, "I don't think we've met." Her hands, balled in her lap, were cold.

She sipped her lukewarm coffee, the bitter taste doing little to dispel the hollowness that had settled in her chest. Everything – his face, the sound of his voice, the way he moved – was so familiar, yet he seemed to have no idea who she was.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
πŸ˜”0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288