Rain lashed against the grimy windowpane, mirroring the ache in Amelia's chest. She traced a finger over the cold glass, the condensation blurring the already bleak cityscape. The eviction notice, a stark white rectangle, lay on the chipped kitchen table, a monument to her failure. Each passing drop seemed to amplify the internal tremor that shook her.

She hadn't eaten all day. Her stomach growled, a hollow protest. Amelia stared at her reflection in the darkened window, a stranger with tired eyes staring back. The worn armchair, usually a haven, now felt like a cage.

The thought of packing up, of leaving behind the familiar creaks of the floorboards and the comforting scent of old books, made her swallow hard. She reached for the half-empty teacup, the porcelain cold against her trembling hand.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288