The chipped paint on the diner booth seemed to reflect the cracks in Richard's own world. The waitress had asked if he wanted more coffee. He shook his head, pushing the half-eaten plate of pancakes away. The information about his half-brother swirled around in his mind like a noxious fog.

He watched the other patrons, families chatting, couples laughing. A sudden surge of loneliness washed over him. He felt isolated, adrift. He wasn’t sure how to feel.

He took a deep breath, trying to calm the turmoil within. He was suddenly aware of the distance, the emptiness. He paid his bill and left.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288