A lump formed in Ethan’s throat as he watched the familiar brick building. It hadn't changed at all. The same peeling paint on the window frames, the same overgrown ivy clinging to the walls. It was a physical manifestation of his past, a past he was struggling to leave behind. He considered turning around, escaping before anyone knew he was there.

He inhaled deeply, trying to calm the tremor in his hands. He’d made an appointment, a step towards confronting his trauma. The man who caused his torment now helped other people. He wanted to scream. He forced himself to walk towards the door.

He pressed the doorbell.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288