"Just great," muttered Clara, staring at the blueprints her neighbor, David, had slid under her door. A six-foot-tall wooden monstrosity. His intentions were good, he’d said. Security. Privacy. But all Clara saw was a barrier, a visual obstruction.

She paced the length of her living room, her steps quick and agitated. Her fingers kept reaching for the collar of her shirt, tugging at it as if she couldn't breathe. The air felt thick, heavy with unspoken grievances.

She considered calling David, but the thought made her shudder. She'd just end up yelling. She'd picture the fence, a stark line cutting through the landscape, a monument to his disregard. It filled her with an aching void.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
’0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🀩-0.225
que-0.216