The chipped paint on the picnic table seemed to mock Henry. The plans for the fence were taped to the side of the table. He picked at a flake of paint, his fingernail scraping against the wood. The proposal was filled with flowery language about "enhancing curb appeal" and "creating a safe environment." It was all nonsense.

He slumped in the chair, the wood digging into his back. The air around him felt dense, thick. He hadn't slept well in days. Every time he closed his eyes, he saw the fence, a dark, looming presence.

He pushed the plans away, the paper rustling in the slight breeze. He closed his eyes, trying to block out the world. The world felt overwhelmingly unkind. He wanted to go back inside, away from the sunlight and the impending construction.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
’0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216