The clinking of silverware, the happy chatter of the other diners – it all grated on Michael. He sat alone at the bar, nursing a beer, the announcement of "Luigi's" demise replaying in his mind. He looked at the beer, not even caring enough to drink it. The place where he'd celebrated birthdays, mourned breakups, and sought refuge in the warmth of a good plate of pasta.

He pushed his plate of food away, the meal unappetizing. He just wanted to be left alone. He paid the bill, barely making eye contact with the server. Each step felt heavy as he walked out into the busy street. The bustling city, usually a source of energy, now felt like a relentless intrusion.

The light of the day seemed to dim as he walked away, a sense of loss clinging to him like a shroud.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216